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Now that the Dawn spacecraft has actually reached the dwarf planet Ceres, Ferrebeekeeper has been writing less about it! Today we will remedy that with a spectacular photo taken from the robot probe. Remember the strange reflected light from Ceres which the world was so fascinated by? Well now that Dawn is a mere 1500 kilometers (900 miles) from Ceres, we have discovered that the reflections come from a huge glistening mountain—a strange anomaly on the puckered cratered terrain of the dwarf world. This mound is likely made of some sort of ice and is about the same size as Mount McKinley—the highest mountain in North America (approximately 6,000 meters (20,000 feet) tall). Geologists (or I guess I should say astrophysicists) are baffled by why the mountain is there—but I am sure that theories will be forthcoming.
Pundits and media personalities talk about this singular ice mountain as a pyramid (possibly to get hits), but to me it looks like a huge limpet made of ice. Here is a 360 degree panoramic sweep around of the mountain (which needs a name!). I wonder what other odd things are hiding in less plain sight on the little world.
The most fell of undead warriors was the mighty draugr from Scandinavian epics (the singular is “draugr” and the plural is “draugar”). Draugar were the reanimated corpses of warriors, chieftains, and other people of great strength. Unlike many other undead beings, draugar remained in possession of human intelligence, emotions, and memory–albeit horribly distorted and corrupted by the grave. Simultaneously fascinated and enraged by the living world, draugar lusted for treasure and hungered for flesh–but they did so in perverse and alien ways. The draugr will seem familiar to anyone who has read fantasy literature: Tolkien based wholesale swaths of his universe on Scandinavian and Germanic (and Anglo Saxon) epics. Subsequent books, films, and games are filled with lichs, deathknights, wights, and wraiths which ultimately descend from the original medieval sources.
In Scandinavian epic literature, the various undead beings manifest in slightly different ways but they share common powers such as the ability to shapeshift into monstrous animals, to turn into smoke, to see dark parts of the future, and to greatly increase in size, heaviness, and strength. Draugar seem to delight in causing suffering to the world of the living. They are able to curse lesser animals to death and they cause fear, despair, and madness to larger creatures (and, indeed, to humans). Sometimes they would eat or otherwise ravage living things. They are connected with winter darkness. Most tales concerning the monsters take place at Yuletide, Christmas, or the winter solstice when Scandinavian nights lasted almost an entire 24 hours. Disturbingly, some draugar were said to be able to enter the dreams of their victims.
Grettir’s Saga, which recounts the tragic life of Iceland’s greatest outlaw, contains two draugar, Kar the Old and Glam. The saga gives us limited background concerning Kar, a dead Norwegian nobleman who came back to life to guard his lands and his barrow filled with treasure. A minor character describes the situation thus, “On the headland stands a grave mound. In it was laid Kar the old…after Kar died he returned from the dead and started walking, so much so that in the end he drove away all those farmers who owned lands here.” When Grettir breaks into the mound he finds a huge cold warrior sitting dead upon a throne with treasure at his feet and horse skeletons scattered around him. As Grettir begins to remove the treasure, a cold & inhumanly powerful hand grabs his foot and the fight begins in earnest. When Grettir finally triumphs, he despoils Kar’s hoard (which includes the fiersome sax that Grettir always wore thereafter).
We learn even more about the second draugr in the epic. While working as a shepherd, Glam, a giant surly Swedish slave was killed in a battle with an unknown monster on Christmas Eve. Glam’s body is described as “Black as Hel and swollen as fat as a bull.” Ominously the corpse had become so heavy as to be immoveable–so the locals built a cairn over it without moving the body. After this mysterious death, Glam returned every winter to haunt the farm. The draugr is described riding the roof of the longhouse as though it was a steed, damaging the walls by driving his feet into them. More ominously, Glam killed the sheep, the workmen, and eventually molested the farmer’s daughter to death (she seems to have been his favorite target). After dispatching several lesser heroes, Glam inevitably fights with Grettir. In the moral and emotional climax of the epic, Grettir outwrestles the horrible corpse but is transfixed by Glam’s otherworldly dead eyes. In this moment of truth, the draugr lays a curse of doom upon Grettir saying,
“I will not take from you the strength you have already acquired. But it is in my power to decide you will never become stronger than you are now—yet you are strong enough as many will find out. You have become famous because of your accomplishments, but from now on you will fall into outlawry and killings. Most of what you do will now turn against you, bringing bad luck and no joy. You will be made an outlaw, forced always to live in the wilds and to live alone. And further I lay this curse upon you: these eyes will always be within your sight, and you will find it difficult to be alone. This will drag you to your death.”
Today in Iceland there is still a word for this curse “Glẚmsskyggn”—Glam’s sight –which is to walk always alone and unhappy with dead eyes staring at you.
There were different ways that heroes or ordinary folk could deal with draugar. Although not explicitly stated, the draugar always avoid Christian churches and sanctified things. Observing the proper burial practices was also helpful. When circumstances permitted, dead bodies were carried out of houses and into tombs through doors which were then built over or bricked in (since the walking dead had to return through the same doors they originally used).
The real way to cope with this problem however was Grettir’s way—by means of physical violence. To defeat a draugr, a hero had to wrestle it into submission through sheer physical strength and then cut off its head (which was then placed on top of the corpse’s backside). The corpse could then be burned into ash and thrown into the sea.
As the heroic age passed from Scandinavia, draugar changed somewhat and became more associated with drowned sailors than with barrow dwelling Vikings. Then even these undead sailors began to fade away. Occasionally in modern Iceland, Norway, and Denmark there are wild reports of strange walking dead (which come from wholly unreliable sources) but the monsters have largely faded from legend. Even in the movies, draugar are scarce. The undead Nazis of the Norwegian horror film “Dead Snow” behave like draugar–which is a problem for the human protagonists who have been raised on American zombie films and don’t know how to fight traditional Norse undead. However it is in computer games and fantasy books where the draugar from epic tradition have the greatest following today. The internet and online games are filled with accursed giants in dark armor with corpse-blue skin and glowing eyes. These guys are always mumbling runic curses, piling up digital treasure, or harassing virtual villagers. More than any other undead, draugar have seamlessly made the jump to the digital world: in fact they have done a better job transitioning to the web than many living people and contemporary industries. Glam’s eyes still shine brightly through the halls of countless internet dungeons and software modules of damned cities.
In the impact crater of a giant meteor, an unknown ancient race built the largest snake effigy on the planet… Is this the beginning of a lurid sci-fi fantasy novel? No, it’s the description of an actual place. This haunting structure which was built for unknown reasons by a mystery race can be found in deepest…um…Ohio!
The Great Serpent Mound is an ancient earthwork located in Adams County, Ohio. Shaped like a snake devouring an egg, the mound is 410 meters (1,330 feet long) and a meter tall (3 feet). The undulating form of the snake has been tied to astronomical phenomena but it is unclear why it was built or what purposes (if any) it served. It reminds me somewhat of the Rainbow Serpent, Wadjet, Nüwa, and other snake deities, but since there is no historical or ethnological record of its purpose, such connections are only airy speculation.
An even greater mystery of the structure is who built it. Over the years scholars and archaeologists have variously posited that it was created by the Adena culture (1000 to 200 BC), or by tribes from the Hopewell tradition (200 BC to 500 AD), or by the Fort Ancient culture (1000 AD-1750 AD). Of course the mound was known long before its “discovery” by European settlers. Unfortunately, the Native Americans of the region seemed just as confused about its provenance as anyone. For what it is worth, Native Americans of the Lenni Lenape (later Delaware) nation told missionaries that the mound was built by the Allegheny or Allegewi People, (who were also sometimes called the Tallegewi), a possibly mythical progenitor race who lived in the Ohio Valley in ancient times before 1200 BC.
It is obvious that a date is thoroughly confused when it varies by as much as 3,000 years! Fortunately there are a few pieces of actual evidence associated with the mound. Adena graves were found and excavated near the Serpent Mound (Adena people were culturally and physically distinct from other peoples of the Ohio valley). Other Adena sites have revealed that these peoples built elaborate circular and winding earthworks and had a fascination with astronomical phenomena. The few pieces of Aedena art even seem to bear an aesthetic connection.
Frustratingly, carbon dating of charcoal taken from within the mound seems to indicate that it was built (or at least refurbished) long after the Adena culture declined and vanished. Conducted in the nineteen nineties, these tests indicated that parts (or all) of the Serpent Mound was built around 1070 AD. The mound would thus have been made by people of the Fort Ancient Culture–but the Fort Ancient people do not seem to have evinced the same artistic and cosmological sensibilities as are reflected in the mound. Additionally the mound was uncharacteristic of Fort Ancient culture in its lack of buried valuables.
Charcoal fragments are easily displaced by bioturbation and burrowing animals, so the carbon dating stands in question. The Fort Ancient people are known to have had contact with the intense pyramid building, city-dwelling (serpent worshipping) Mississippian cultures which were flourishing from Illinois down to the Gulf of Mexico. Perhaps outside cultural influences lead to the mound’s construction. Furthermore the Fort Ancient people got their name from the fact that they lived on huge earthworks built by the vanished Hopewell people (who are also potential builders of the Great Serpent Mound). Perhaps the Fort Ancient tribes also renovated and re-purposed the Great Serpent Mound from older Adena or Hopewell builders. We simply are not certain about who crafted the Great Serpent Mound–but it is to be hoped that further evidence will clarify the issue.
By now space enthusiast readers are probably chaffing at all of this human history: in the first paragraph I mentioned that the Great Serpent Mound is located in a meteor impact crater. Waymarking.com relates how the crater was discovered by scholars studying the Great Serpent Mound:
After the mound was discovered it was noticed that the geology of the surrounding area differed greatly from that found elsewhere in Ohio. John Locke, who explored the area in the 1830’s noted that “a region of no small extent had sunk down several hundred feet, producing faults, dislocations and upturnings of the layers of the rocks.” At the time he thought the he had discovered a “sunken mountain.” Some of the areas look like they have slid straight down while others have risen almost 1,000 feet straight up. Over time more evidence has been found. Eventually in the 1970’s, core samples were taken from the crater area. Scientists have found iridium at levels up to 10 times that normally found in the Earth’s crust, soot from what may be scorched limestone, deformed grains of sand, and quartz with microscopic fractures. In addition “shatter cones” have been found from the surface down similar to those found in Nevada at nuclear weapon test sites.
Such features are the smoking gun evidence of meteor strikes and scientists have since concluded that the crater is about 250 million years old (which was approximately the same era the Paleozoic came to an end). Over a quarter of a billion years the crater has deformed greatly, to such an extent that it is not immediately recognizable (unlike more contemporary strike sites such as Lake Lonar).